One of the most popular processors of the last decade has been the Intel Core i7-2600K. The design was revolutionary, as it offered a significant jump in single core performance, efficiency, and the top line processor was very overclockable. With the next few generations of processors from Intel being less exciting, or not giving users reasons to upgrade, and the phrase 'I'll stay with my 2600K' became ubiquitous on forums, and is even used today. For this review, we dusted off our box of old CPUs and put it in for a run through our 2019 benchmarks, both at stock and overclocked, to see if it is still a mainstream champion.

The Core i7 Family Photo

If you want to see all of our Core i7 benchmarks for each one of these CPUs, head over to


Why The 2600K Defined a Generation

Sit in a chair, lie back, and dream of 2010. It's a year when you looked at that old Core 2 Duo rig, or Athlon II system, and it was time for an upgrade. You had seen that Nehalem, and that the Core i7-920 was a handy overclocker and kicking some butt. It was a pleasant time, until Intel went and gave the industry a truly disruptive product whose nostalgia still rings with us today. 

The Core i7-2600K: The Fastest Sandy Bridge CPU (until 2700K)

That product was Sandy Bridge. AnandTech scored the exclusive on the review, and the results were almost impossible to believe, for many reasons. In our results at the time, it was by far and above a leap ahead of anything else we had seen, especially given the thermal monstrosities that Pentium 4 had produced several years previous. Built on Intel’s 32nm process, the redesign of the core was a turning point in performance on x86, one which has not been felt since. It would be another 8 years for AMD to have its ‘Sandy Bridge’ (or perhaps more appropriately, a 'Conroe') moment with Ryzen. Intel managed to stand on the shoulders of its previous best product and score a Grand Slam.

In that core design, Intel shook things up considerably. One key proponent was the micro-op cache, which means that recently decoded instructions that are needed again are taken already decoded, rather than wasting power being decoded again. For Intel with Sandy Bridge, and more recently with AMD on Ryzen, the inclusion of the micro-op cache has done wonders for single threaded performance. Intel also launched into improving its simultaneous multi-threading, which Intel has branded HyperThreading for generations, slowly improving the core by making more of it dynamically allocated for threads, rather than static and potentially losing performance.

The quad-core design of the highest processor of the family on launch day, the Core i7-2600K, became a staple through Intel’s next five generations of the architecture, all the way through Ivy Bridge, Haswell, Broadwell, Skylake, and Kaby Lake. Since Sandy Bridge, while Intel has moved to smaller process nodes and taken advantage of lower power, Intel has been unable to recreate that singular jump in raw instruction throughput, with incremental 1-7% increases year on year, using that power budget to increase operational buffers, execution ports, and instruction support.

With Intel unable to recreate the uplift of Sandy Bridge, and with the core microarchitecture defining a key moment in x86 performance, users who purchased a Core i7-2600K (I had two) stayed on it for a long time. So much so in fact that a lot of people expecting another big jump became increasingly frustrated – why invest in a Kaby Lake Core i7-7700K quad-core processor at 4.7 GHz turbo when the Sandy Bridge Core i7-2600K quad core processor is still overclocked to 5.0 GHz?

(Intel’s answer was typically for power consumption, and new features like PCIe 3.0 GPUs and storage. But that didn’t sway some users.)

This is why the Core i7-2600K defined a generation. It had staying power, much to Intel’s initial delight then subsequent frustration when users wouldn’t upgrade. We are now in 2019, and appreciate that when Intel moved beyond four cores on the mainstream, if users could stomach the cost of DDR4, either upgraded to a new Intel system, or went down the AMD route. But how does the Core i7-2600K hold up to 2019 workloads and games; or perhaps even better, how does the overclocked Core i7-2600K fare?

Compare and Contrast: Sandy Bridge vs. Kaby Lake vs. Coffee Lake

Truth be told, the Core i7-2600K was not the highest grade Sandy Bridge mainstream desktop processor. Months after the 2600K launched, Intel pushed a slightly higher clocked 2700K into the market. It performed almost the same, and overclocked to a similar amount, but cost a bit more. By this time, users who had made the jump were on the 2600K, and it stuck with us.

The Core i7-2600K was a 32nm quad-core processor with HyperThreading, offering a 3.4 GHz base frequency and a 3.8 GHz turbo frequency, with a listed 95W TDP. Back then, Intel’s TDP was more representative: in our recent test for this article, we measured an 88W peak power consumption when not overclocked. The processor also came with Intel HD 3000 integrated graphics, and supported DDR3-1333 memory as standard. Intel launched the chip with a tray price of $317.

For this article, I used the second i7-2600K I purchased back when they were new. It was tested at both its out of the box frequency, and an overclocked frequency of 4.7 GHz on all cores. This is a middling conservative overclock – the best chips managed 5.0 GHz or 5.1 GHz in a daily system. In fact, I distinctly remember my first Core i7-2600K getting 5.1 GHz all-core and 5.3 GHz all-core during an overclocking event in the middle of the peak district one winter with a room temperature around 2C, where I was using a strong liquid cooler and 720mm of radiators. Unfortunately I crippled that chip over time, and now it won’t even boot at stock frequency and voltage. So we have to use my second chip, which wasn’t so great, but still a good representation of an overclocked processor. For these results, we also used overclocked memory, at DDR3-2400 C11.

It’s worth noting that since the launch of the Core i7-2600K, we have moved on from Windows 7 to Windows 10. The Core i7-2600K doesn’t even support AVX2 instructions, and wasn’t built for Windows 10, so it will be interesting to see where this plays out.

The Core i7-7700K: Intel's last Core i7 Quad Core with HyperThreading

The fastest and latest (final?) quad-core processor with HyperThreading that Intel released was the Core i7-7700K, which falls under the Kaby Lake family. This processor was built on Intel’s improved 14nm process, runs at a 4.2 GHz base frequency, and a 4.5 GHz turbo frequency. The 91W rated TDP, at stock, translated to 95W power consumption in our testing. It comes with Intel’s Gen9 HD 630 Graphics, and supports DDR4-2400 memory as standard. Intel launched the chip with a tray price of $339.

The Intel Core i7-7700K (91W) Review: The New Out-of-the-box Performance Champion

At the same time as the 7700K, Intel also launched its first overclockable dual core with hyperthreading, the Core i3-7350K. During that review, we overclocked the Core i3 and compared it directly to the out-of-the-box Core i7-2600K, trying to answer the question if Intel had managed to make a dual-core reach a similar performance to its old flagship processor. While the i3 had the upper hand in single threaded performance and memory performance, the two fewer cores ultimately made most tasks heavy work for the Core i3.

The Core i7-9700K: Intel's Latest Top Core i7 (now with 8 cores)

Our final processor for testing is the Core i7-9700K. This is not the flagship of the current Coffee Lake generation (which is the i9-9900K), but has eight cores without hyperthreading. Going for the 9900K with double the cores and threads is just a little overkill, especially when it still has a tray price of $488. By contrast, the Core i7-9700K is ‘only’ sold in bulk at $374, with a 3.6 GHz base frequency and a 4.9 GHz turbo frequency. The 95W TDP falls foul of Intel’s definition of TDP, and in a consumer motherboard will actually consume ~125W at full load. Memory support is DDR4-2666 as standard.

Upgrading an Overclocked Intel Core i7-2600K
Comparison CPUs
at 4.7 GHz
Released Jan 2011 Jan 2011 Jan 2017 Oct 2018
Price (1ku) $317 $317 $339 $374
Process 32nm 32nm 14nm 14++
uArch Sandy Bridge Sandy Bridge Kaby Lake Coffee Refresh
Cores 4 plus HT 4 plus HT 4 plus HT 8, no HT
Base Freq 3.4 GHz 4.7 GHz 4.2 GHz 3.6 GHz
Turbo Freq 3.8 GHz - 4.5 GHz 4.9 GHz
GPU Gen 6 6 9 9.5
GPU EUs 12 12 24 24
GPU Freq 1350 1350 1150 1200
DDR Support DDR3-1333 DDR3-2400 DDR4-2400 DDR4-2666
PCIe 2.0 x16 2.0 x16 3.0 x16 3.0 x16
AVX Yes Yes Yes Yes
AVX2 No No Yes Yes
Thermal Solder Solder Grease Solder
TDP 95 W N/A 91 W 95 W

The Core i7-2600K is stuck on DDR3 memory, has PCIe 2.0 rather than PCIe 3.0 support, and although not tested here, isn’t built for NVMe storage. It will be interesting to see just how close the overclocked results are to the Core i7-7700K in our tests, and how much of a direct uplift is seen moving to something like the Core i7-9700K.

Pages In This Review

  1. Tackling the Core i7-2600K in 2019
  2. Sandy Bridge: Inside the Core Microarchitecture
  3. Sandy Bridge: Outside the Core
  4. Test Bed and Setup
  5. 2018 and 2019 Benchmark Suite: Spectre and Meltdown Hardened
  6. CPU Performance: System Tests
  7. CPU Performance: Rendering Tests
  8. CPU Performance: Office Tests
  9. CPU Performance: Encoding Tests
  10. CPU Performance: Web and Legacy Tests
  11. Gaming: World of Tanks enCore
  12. Gaming: Final Fantasy XV
  13. Gaming: Civilization 6
  14. Gaming: Ashes Classic
  15. Gaming: Strange Brigade
  16. Gaming: Grand Theft Auto V
  17. Gaming: Far Cry 5
  18. Gaming: Shadow of the Tomb Raider
  19. Gaming: F1 2018
  20. Power Consumption
  21. Analyzing the Results
  22. Conclusions and Final Words
Sandy Bridge: Inside the Core Microarchitecture
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  • MxClood - Saturday, May 18, 2019 - link

    In most test here it's around 100% or more increase in perf, i don't see where it's 40%.

    Also when you increase the graphics/resolution in gaming, the FPS are the same because the GPU becomes the bottleneck of FPS. You could put any futuristic cpu, the fps would be the same.
    So why is it an argument about disappointing/abysmal performance.
  • Beaver M. - Wednesday, May 22, 2019 - link

    After so many decades being wrong you guys still claim CPU power doesnt matter much in games.
    Youre wrong. Again. Common bottleneck today in games is the CPU, especially because the GPU advancement has been very slow.
  • Spunjji - Wednesday, May 22, 2019 - link

    GPU advancement slowing down *makes the CPU less relevant, not more*. The CPU is only relevant to performance when it can't meet the bare minimum requirements to serve the GPU fast enough. If the GPU is your limit, no amount of CPU power increase will help.
  • LoneWolf15 - Friday, May 17, 2019 - link

    Is it abysmal because of the CPU though, or because of the software?

    Lots of software isn't written to take advantage of more than four cores tops, aside from the heavy hitters, and to an extent, we've hit a celing with clock speeds for awhile, with 5GHz being (not exactly, but a fair representation of) the ceiling.
    AMD has caught up in a big way, and for server apps and rendering, it's an awesome value and a great CPU. Even with that, it still doesn't match up with a 9700K in games, all other things being equal, unless a game is dependent on GPU alone.
    I think most mainstream software isn't optimized beyond a certain point for any of our current great CPUs, largely because until recently, CPU development and growth has stagnated. I'm really hoping real competition drives improved software.
    Note also that it hasn't been like the 90s in some time, where we were doubling CPU performance every 16 months. Some of that is because there's too many limitations to achieving that doubling, both software and hardware.

    I'm finding considerable speed boosts over my i7-4790K that was running at 4.4GHz (going to an i9-9900K running constantly at 4.7GHz on all cores) in regular apps and gaming (at 1900x1200 with two GTX 1070 cards in SLI), and I got a deal on the CPU, so I'm perfectly happy with my first mainboard/CPU upgrade in five years (my first board was a 386DX back in `93).
  • peevee - Tuesday, May 14, 2019 - link

    Same here. i7-2600k from may 2011, with the same OCZ Vertex 3.
    8 years, twice the cores, not even twice the performance in real world. Just essentially overclocked to the max from the factory.

    Remember when real life performance more than doubled every 2 years? On the same 1 core, in all apps, not just heavily multithreaded? Good thing AMD at least forced Intel go from 4 to 6 to 8 in 2 years. Now they need to double their memory controllers, it's the same 128 bits since what, Pentium Pro?
  • Mr Perfect - Friday, May 10, 2019 - link

    Same here. Over the years I've stuffed it full of RAM and SSD and been pleased with the performance. I'm thinking it's time for it to go though.

    In 2016 I put a 1060 in the machine and was mildly disappointed in the random framerate drops in games (at 1200p). Assuming it was the GPU's fault, I upgraded further in 2018 to a 1070 Ti some bitcoin miner was selling for cheap when the market crashed. The average framerates went up, but all of the lows are just as low as they ever where. So either Fallout 4 runs like absolute garbage in certain areas, or the CPU was choking up both GPUs.

    When something that isn't PCIe 3 comes out I suppose I can try again and see.
  • ImOnMy116 - Friday, May 10, 2019 - link

    For whatever it's worth, in my experience Fallout 4 (and Skyrim/Skyrim SE/maybe all Bethesda titles) are poorly optimized. It seems their engine is highly dependent on IPC, but even in spite of running an overclocked 6700K/1080 Ti, I get frame drops in certain parts of the map. I think it's likely at least partially dependent on where your character is facing at any given point in time. There can be long draw distances or lots of NPCs near by taxing the CPU (i.e. Diamond City).
  • Mr Perfect - Friday, May 10, 2019 - link

    Yeah, that makes sense. F4's drops are definitely depended on location and where the character is facing for me too.

    The country side, building interiors and winding city streets you can't see very far down are just fine. Even Diamond City is okay. It's when I stand at an intersection of one of the roads that runs arrow straight through Boston or get up on rooftops with a view over the city that rates die. If the engine wants pure CPU grunt for that, then the 2600 just isn't up to it.

    Strangely, Skyrim SE has been fine. The world is pretty sparse compared to F4 though.
  • Vayra - Monday, May 13, 2019 - link

    Fallout 4 is simply a game of asset overload. That happens especially in the urban areas. It shows us that the engine is past expiry date and unable to keep up to the game's demands of this time. The game needs all those assets to at least look somewhat bearable. And its not efficient about it at all; a big part of all those little items also need to be fully interactive objects.

    So its not 'strange' at all, really. More objects = more cpu load and none of them can be 'cooked' beforehand. They are literally placed in the world as you move around in it.
  • Vayra - Monday, May 13, 2019 - link

    This is also part of the reason why the engine has trouble with anything over 60 fps, and why you can sometimes see objects falling from the sky as you zone in.

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