When Razer announced its Razer Phone as a 'gaming smartphone', a sizeable number scoffed at the idea - how can it be a gaming smartphone if everyone has the same flagship hardware? In Razer's own words, they were 'carving a new market' , with features like a 120Hz Ultramotion display and HDR, as well as a special fast chip under the hood. Razer says it easily met their sales expectations, and they are ready to announce the Razer Phone 2, a refined model with a number of extra requested features. 

The Razer Phone 2

The new phone looks, from the front, practically identical to the old one. It has the same 5.72-inch IGZO LCD display, with a 2560x1440 resolution and running up to a variable 40-120Hz. This display is rated at 645 nits peak, up to 50% higher than the previous Razer Phone, and also supports HDR.

Razer states that the display also has wide color gamut, which turns out to be 98.4% of DCI-P3.

Also on the front, it has two front facing speakers in identical positions to the previous generation, and it has a front facing camera and sensor (albeit with swapped positions). That front camera is an 8MP f/2.0 unit, capable of recording at 1080p60, a user-requested feature for streaming and selfie recording. The front of the device is Corning Gorilla Glass 5, an upgrade from GG3 in the last generation. 

When we move to the rear, things change much more noticeably. Instead of the aluminium rear, Razer has a full Gorilla Glass 5 back, which helps enable Qi Wireless Charging, a much requested feature. This is alongside QuickCharge 4+ through a Type-C cable. On the rear we have the dual cameras, this time placed in the center just above the logo. This time around Razer has gone with a 20MP Sony IMX363 f/1.75 main camera with OIS, and an 8MP Sony IMX 351 f/2.6 telephoto camera to enable some extra zoom functionality. These cameras can record in 4K60 or 1080p120, although not in HDR. 

One of the biggest criticisms with the original Razer phone was the rear camera quality, and Razer states that along with the hardware improvement, the software is also a step above the previous generation. In this instance the user has access to features such as panorama shot, portrait mode, face beauty, timer, and the usual things we expect from a modern smartphone camera. This is Razer's second generation software, which means they're still behind the main smartphone manufacturers who are on their 8th/9th versions of software, but a step in the right direction is a good thing.

Below the cameras is the Razer logo, which has a full 16.8million color RGB LED underneath which users can adjust through the onboard Chroma software. 

A small aside about this RGB LED and software. Users can choose between three modes: 

  • static (constant color), 
  • breathing (auto adjust LED brightness up and down), and 
  • spectrum (cycles through the colors). 


There are also three active levels:

  •  Low (RGB LED is only on when a notification pops up) 
  •  Medium (led is on when screen is on) 
  •  High (led is on all the time) 

The level of brightness can also be adjusted. The reason for all these controls is battery life. Razer knows that at in adding this feature, users might be concerned about battery, so it has been designed to be fully configurable. 

For the other specifications on the phone, underneath is a Qualcomm Snapdragon 845, the standard frequency chip this time, but one that Razer says uses 'vapor chamber cooling'. The PR rep who gave us our prebriefing insisted this wasn't a heatpipe, but could tell me why it wasn't a heatpipe. Heddid say it covers more than just the SoC PoP package, covering other warm parts of the phone, such as the camera. As a result, we were told, the phone can draw 20-30% more power than other flagships, and has less drop off in sustained performance. 

Along with the S845 is 8GB of LPDDR4X memory and 64 GB of UFS storage. Razer is only going to produce one storage tier at this time, but states that their hybrid dual-SIM bay (Nano + nano/microSD) can support microSD cards up to 2TB when they are available. The battery is the same as the previous model, coming in at 4000 mAh, which is now a standard battery size for large flagship phones. One of the biggest specification differences is that this device is now rated to IP67. We were told that this was the main reason why the smartphone is ever so slightly bigger in z-height, but despite the challenge with the speakers and ports, the unit still has the same audio properties, as well as being Dolby Atmos certified. 


For users who like to play around with music, this means custom EQ profiles can be applied depending on the scenario. A very useful feature. The combination of display and audio means that the Razer phone is the only smartphone certified for the combination both Netflix HDR + Dolby 5.1 - other devices on the market have one or the other.

Around the smartphone is the fingerprint sensor, on the side again, along with a two-button volume rocker. Personally I have found this a bit easier to use than some other rockers on flagship devices. There is no 3.5mm jack, however Razer does include a USB-C to 3.5mm in the product box. Also in the box is a QuickCharge 4.0 wall wart and Type-A to Type-C cable.

Razer is announcing the device today, and it will be available in priority regions very soon (if not already). Pricing for the smartphone will come in at £779 in the UK, $799 in the US, and 829 Euro. It will be launched with Android 8.1 initially, with updates to Android 9 coming at a later date.

The Razer Wireless Charging Station

Along with the smartphone, Razer will also be launching a docking station that takes a USB Type-C connection. The key highlights enable the platform to lay the phone flat or resting up at an angle. The key RGB highlights are the Chroma-controlled RGB underneath.

Users will be able to adjust the RGB to either cycle, or go to green when under charge.

The wireless charging station will be available in certain markets where retailers decide to stock them. Price is unknown at this point, but the unit is going to be released at the same time as the smartphone.

Hands-On Impressions

I remember using the first Razer Phone for a short while after launch. It was big, it had some bulk, and the sharp corners didn't do it any favors. The custom Android OS, designed primarily for speed, while fast had some teething issues. The camera, for one, was reasonable for still, brightly lit photographs, but nothing else. Razer says that a lot of feedback was taken in for the design of the Razer Phone 2, and by and large all the things added make sense.

Starting with the camera, the updated software looks a lot easier to use, and the features such as portrait mode and HDR, with the buttons in places you expect, is where Razer should have been on day one with the first generation. Using Sony's IMX363+IMX351 cameras will help with the quality, as well as the promise of refined post processing. The thing missing from the camera at this point is the kind of AI "enhancements" that we see on other flagships, that help disguise any imperfections and make an average camera look good, or a low-end camera look average. I need to spend more time with the device in order to see it work, such as with video recording, but the prognosis was positive.

Razer Phone Family
  Razer Phone 2
Project Cheryl2
Razer Phone (One)
Project Cheryl
SoC Qualcomm Snapdragon 845 Qualcomm Snapdragon 835
Storage 64 GB UFS
+ microSD
+ microSD
Display 5.7-inch IGZO LCD 2560x1440
120 Hz Ultramotion
Wide Color Gamut (98.4% DCI-P3)
Corning Gorilla Glass 5
645 nits max
HDR10 Playback
5.7" IGZO LCD 2560x1440
120 Hz Ultramotion
Wide Color Gamut
Corning Gorilla Glass 3
430 nits max
IP Rating IP67 -
Rear Cameras 20MP f/1.75 Sony IMX363 OIS
8MP f/2.6 Sony IMX351
Dual LED Flash
Razer Chroma RGB Logo
12MP AF f/1.75 Wide
12MP AF f/2.6 Zoom
Dual-LED Flash
Front Camera 8MP f/2.0 8MP f/2.0
Sound Stereo front facing speakers
Dual amplifiers
USB-C with THX certified DAC
Stereo front facing speakers
Dual amplifiers
USB-C with THX certified DAC
Power 4000 mAh battery
Qualcomm QuickCharge 4.0+
Qi Wireless Charging
4000 mAh battery
Qualcomm QuickCharge 4.0+
Wireless 802.11ac
Bluetooth 5.0
Bluetooth 4.2
Dimensions   158.5 x 77.7 x 8 mm
6.24 x 3.06 x 0.31 in
Weight   197 grams
OS Android Oreo 8.1
Upgrade to 9.0 Planned
Android Nougat 7.1.1
Upgradable to 8.1
Price $799
829 EUR
Availability Launch and orders from 10/10 Pre-orders on Nov-1
Shipping from 17-Nov

With the feel in the hand, the Razer Phone 2 is certainly less rigid in its angles. The phone is still angular, and that pointy edge will still leave a mark when it is in your trousers for hours, but the edges are slightly chamfered to make it easier to hold. This makes the feeling of that sharp retangular-ness of the phone reduced for sure. The glass on the rear wasn't particularly noticeable when holding the device, and the Chroma LED on the back is just a show-off, but can thankfully be disabled almost all of the time. For a number of regular users, it might just act as a sizable notification light.

With the screen, the increased brightness and color gamut was definitely noticeable. I was even able to capture this on another device:

Top: Razer Phone 2, Bottom: Razer Phone

In this scene, the detail behind the character and the forehead is easy to discern both brightness and detail. Both devices were set to 100% brightness.

Other features, such as wireless charging, are personally very important to me. Ever since my first wireless charging phone, I find my smartphone a lot easier to use day-to-day. Sure, there's still some battery anxiety, especially when I'm out and about with hotspot requirements, but more of my travel involves being in hotels or meeting rooms that are investing in wireless charging technology. Now admittedly the Razer Phone is using the Qi wireless charging standard, which means it would incompatible with by V30 (which I'm still using), but wireless charging has to be more of a thing in our industry today (in my opinion).

Gallery: Razer Phone 2

The waterproofing, specifically IP67, in my opinion is a bonus tick. Waterproofing has never been a personal requirement of mine, but it is nice to have. There is a sizable portion of the market that have IP ratings as a must-have, and it seems Razer has been able to implement it and still keep the essence of the device. It's not something I'd actively seek out, but as mentioned, it's still something in the plus column.

Other features, such as the 120 Hz display, and the 120 Hz display polling, are going to also be positives - I suspect a large number of users that invest in this Razer Phone 2 will have it high up on their list of requirements. Personally the games I play tend not to be taxing, such as idle games or simple 2D elements, but for the odd 3D driving game, I suspect that 120 Hz is going to be a welcome improvement to my experience.

I perhaps think that going for a 6GB DRAM / 128 GB storage might be more welcome than the 8GB/64GB configuration however - I wonder exactly what users would need to do in order to hit 8GB of DRAM on a phone.

I've noticed a number of journalists already comment on the price. The last generation was $699, so this one being $799, with the feature changes is perhaps to be expected in a world where $999+ for a flagship device seems to be increasingly the norm. 

Title Image: Razer Phone 2 on the left, Razer Phone on the right. I bet you couldn't tell.

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  • PeachNCream - Thursday, October 11, 2018 - link

    You mean like the way the comment system's lack of an edit button is something out of 2000?


    Yeah, I don't see the gallery changing soon.
  • Inteli - Thursday, October 11, 2018 - link

    Despite the massive bezels and "gaming" focus, this is along the lines of what I'm looking for in my next phone: large battery, no notch, no rounded screen corners, and few "AI" buzzwords...just normal buzzwords.

    "THX Certification" never meant much, IMO, and its parent company putting it on one of their own products means even less to me. The lack of a headphone jack is disappointing, but at least they include an adapter in the box. The "Netflix 5.1 Certification" is also funny for a device which only has 2 speakers.
  • gamer1000k - Thursday, October 11, 2018 - link

    Glad to see this phone is notch free, but it's still been infected by the glass back and no headphone jack craze. There are other materials besides glass that enable wireless charging that also won't shatter when dropped. Not including a headphone jack makes zero sense on a gaming phone where ironically you'll be MUCH more likely to want to use a nice set of wired headphones and be able to charge the phone in at the same time. Very poor design choices IMO.

    Otherwise, not a bad phone, although with only 64GB of storage I wish it had true dual SIM plus microSD, not the hybrid system. High-end mobile games are getting pretty huge now. Would also be nice if they had an option with increased storage (128GB or more).

    Overall, glad to see these botique phones starting to crop in response to the copy Apple and race to the bottom behavior of nearly all the other phone manufacturers. Hopefully by the time I need a new phone they'll have a proper power user phone without silly design choices.
  • richough3 - Thursday, October 11, 2018 - link

    A decent processor with GPU, good screen, front speakers, 3.5mm jack powered by a good audio DAC, an SD slot, and a removable battery are what a gaming phone NEEDS to have before I will buy one. The devices become too niche then get abandoned, so I don't want an expensive paperweight when the battery finally dies.
  • PeachNCream - Friday, October 12, 2018 - link

    We are in the infancy of Android phones marketed as gaming platforms (though there were prior attempts to make gaming-friendly phones in the past). If these things continue to land enough sales to show profits, there will be OEMs that diversify on features. In the meantime, since you're not really getting substantially more gaming performance than any other modern flagship phone, there might be another alternative available now you can you can purchase that is just as powerful, but lacks the gamer styling. Though, I don't know where else you'd get the same screen refresh rate if that's an important feature for you.
  • SanX - Friday, October 12, 2018 - link

    If all phone copycats will follow Apple in increasing price 10% per year, in 100 years the phones will cost exp(0.1*100) times more or 20-30 million bucks. The Regulatirs have to look if the virtual cartel wasn't already formed.
  • Inteli - Friday, October 12, 2018 - link

    That's some pretty heavy-handed extrapolation there.

    I'm also not sure where you're getting the 10% price increase per year from Apple. Per Wikipedia (which is always right about everything, ever), the iPhone 6, 6S, and 7 all launched at the same price ($650), and only with the iPhone 8 did Apple increase the price (by $50).

    The iPhone X was more expensive than the iPhone 8 (by closer to 50% to the normal 8 and 25% for the 8+), but didn't replace the iPhone 8. The iPhone XS is the same price as the iPhone X was a year ago. The iPhone XR *is* $50 more than the iPhone 8 it's (presumably) replacing, but that's not exponential, since the iPhone 8 was $50 more than the iPhone 7.

    A yearly increase of $50 is linear, and would correspond to a price of $6000 in 100 years if you wanted to extrapolate 2 years worth of data to 100 years.
  • melgross - Monday, October 15, 2018 - link

    OLED screen’s cost a lot more, and Samsung is believed to be charging Apple more than they charge themselves, which is why the OLED models from Apple cost more. The XR, out soon, is $749 with a 6.1” screen. It’s also why Apple gave LG $2.7 billion to develop better quality OLED screens as opposed the total crap they had last year.

    There’s such a thing as inflation too. If we all went back to small LCD screen phones, they wouldn’t cost as much.
  • Silma - Friday, October 12, 2018 - link

    I really don't get it, who would purchase a gamer's phone for $800 when a PS4 cost less than $280, a Switch for $300, or a GTX 1080 for $450, which will surely last 3 years?
    If you do, I'd be interested in knowing why, what kind of games you play on it and if it's your main game machine.
  • PeachNCream - Friday, October 12, 2018 - link

    None of those other hardware alternatives are as portable with the exception of the Switch, but the Switch can't also handle communications tasks or act as a GPS. There might be a certain amount of appeal to people that want one and only one device that does everything from entertainment to making calls. For them, buying something like this might offer a cost savings over multiple devices that have somewhat redundant capabilities.

    I don't think that reasoning justifies the $800 price. You can accomplish those same goals at significantly lower cost if you manage your expectations and aim for a more practical platform, but there is a certain amount of logic behind tossing all your consumer electronics related needs into a single thing. Yikes if you lose or break that thing though!

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